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The news comes out of the GlobalOffensiveTrade subreddit, where a post was made by Freakesport pointing to evidence of duping of the AWP | Dragon Lore skin, which you can see above and was worth around $1500, along with many others. All the items traded go through the same two accounts, then they are reported as stolen and Valve creates copies, as it's the only way they can restore lost items without harming legitimate customers. This was part of the reason for the new trading rules regarding phone authentication, but it seems something isn't working.A post on the main CS:GO subreddit has brought this to the attention of the wider community and, hopefully, Valve. Poster Derpcrawler shows that some basic napkin math and assumptions would indicate that over $1,000,000 will have been injected into the economy by this method. They also explains why this is actively damaging, lowering the prices of rarer items meaning less money going into the game. It isn't a massive problem now - the price of a single gun skin dropping from $1500 to $1300 isn't the end of the world for a wider audience - but could be a serious issue in the long run if Valve allow it to continue.All about noscopes and 'nades? Check out the 15 best first-person shooters on PC.
The best competitive FPS on PC owes a lot to its skill-based matchmaking format. At any skill level, five-on-five Counter-Strike narrows the range of tactical choices available to you and the time you have to make them, creating a wonderfully concentrated competitive mode. Otherwise, CS:GO is mainly a vehicle for microtransactions: beware the allure of $400 virtual knives.
So I left Valve for those reasons. I just felt like there wasn't really much direction in terms of doing a new CS project, that would take the existing CS formula and put a spin on it. I started Tactical Intervention using the Source engine as well.It wasn't terribly hard. I just took Counter Strike as a base, and I said "What are the things that I wanted to add that I didn't get a chance to add when I was working on CS?" There were some features, like dogs and vehicles, and having hostages dealt with more interactively.For the first time in series history, weapon skins provided a means for players to individualize themselves beyond just their control mannerisms. Ostentatious players could equip themselves with one of a number of colorful skins, while classy players opted for more realistic configurations. Those who hated the idea altogether could run with the defaults to showcase their unwillingness to assimilate. Although the AK-47 and M4 would continue their dominant usage among players, everyone's loadout would appear a little different thanks to the skins.Chris Le is a VFX artist and film director based out of Salt Lake City, but he’s been working on skins for Dota 2 and CS:GO in his spare time for a while. The video he put together for a Clockwerk hook is all class, and the Horus finish he created for the AK-47 in CS:GO is a stunning piece of work.Gifted games, retail purchased games or free to play games do not contribute to the $5 USD threshold, which to me is honestly not too much of a big deal. For free to play games such as Team Fortress 2, if you buy for example keys or guns to the total of $5, it will count. Valve's Gabe Newell did an AMA (Ask Me Anything) on Reddit today, answering scores of community questions and no, not revealing that he has a build of Half-Life 3 hidden in a volcano lair. If you're hearing otherwise, one user edited his (now deleted) question to include Half-Life 3 and create the appearance that Newell confirmed it. Nope. He did, however, talk about Source 2, Steam, CS: GO, and Dota 2, as well as answer a question vaguely related to HL3 in the form of a question about Ricochet 2.
That’s set to change next month with a raft of Steam Machines hitting the market, but in the meantime Steam has released two peripherals: the Steam Controller and the Steam Link. The latter lets you play games on your TV via your gaming rig, but it’s the controller – with its haptic pads – I’ll be looking at in more detail here.I was very skeptical going into CS:GO as I was told there was a steep learning curve, the players are unfriendly and that it would take me hundreds of hours to actually get halfway decent at the game. This is why it took me so many years to buy it. However, when I eventually caved in about two weeks ago, I found that everything I had been told about CS:GO was 100% true… But in a good way.CS:GO is an online only, first person shooter (FPS) developed by Valve and Hidden Path Entertainment. Valve are famous for the Halflife series, Portal, Left 4 Dead, and Team Fortress (as well as their successors). On top of this, they are the creators of arguably the best gaming tool for PC gamers, Steam.The developers are indeed doing a great job of keeping their community in check; rebalancing the weapons and mixing things up a little bit. Like Valve’s other game, Dota 2, the players playing competitively will never get bored as the meta of the game is constantly changing which opens the game to limitless possibilities. This is the core of any good competitive game.Word of Counter-Strike: Global Offensive has been out for a couple of weeks now, but the game seems to be further along than some of us might have guessed. The newest addition to Valve’s popular tactical first-person shooter series was announced earlier this month and little had been uncovered about it aside from that it will launch on Steam, PlayStation Network, and Xbox Live, some time in early 2012. It will only be sold via digital distribution.Historically, Xbox Live has always been the more stable of the two options, thanks to Microsoft’s vast experience with online infrastructures. PlayStation Network was subject to a huge hacking scandal in 2011, though its system has been improved since then.
Narrowly securing a win on de_inferno, Fnatic increased its lead in an exhausting 16-14 slog through dust2 before ceding two games in a row on mirage and train. The final match was decisive: NaVi made a valiant effort to halt Fnatic's seven-round streak with a three-round run of its own, but sudden aggression from Fnatic left the Ukranian team floundering—16-6.Professional eSports is growing exponentially. It’s worth an estimated $612 million a year, according to research provider Superdata, and is full of committed players and obsessive fans. Twitch, an online platform that live-streams gameplay, tells advertisers it has 100 million monthly viewers, who watch for an average of 106 minutes a day.In July, though, Kory Friesen, a Counter-Strike player known as “Semphis,” told an interviewer that he and team-mates “were all on Adderall,” a stimulant typically used to treat attention-deficit hyperactivity disorder, during a competition in Poland. He then told the New York Times that did not necessarily make his team win: “You don’t just take Adderall and instantly become better,” Friesen said. He did not reply when asked to comment by Bloomberg.
The first big betting company to come in, spend a little money and do things correctly will win big, blowing the small- to medium-sized companies that are currently operating in this space out of the water.
We brought in a specialist to tell us in no uncertain terms how utterly daft Counter-Strike: Global Offensive's new R8 revolver was. Just three days after the R8 was patched in for the Winter Update, Valve appears to agree with the conclusion that a one-shotting pistol with pinpoint accuracy is silly.ʏһҳúwhere to buy cs go
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